The “four pleasure framework” was identified by Professor Lionel Tiger from Rutgers University in New Jersey, US. It includes the four areas of physio-pleasure, psycho-pleasure, socio-pleasure and ideo-pleasure.
This interesting website call KnobFeel gives a good example of how the operation of switches or buttons can give both Physio-pleasure (derived from the feel of a product during use), and Psycho-pleasure (issues relating to the cognitive demands of using the product and the emotional reactions engendered through the experience of using it).
It explains how the knob turns, how it feels in the users fingers, and detect if it has the properly heavy amount of turning resistance that makes the user think it’s well-built.
Tells you all you need to know in just a few seconds.
And while knobs are fairly straightforward, the most recent KnobFeel review tackles something a good deal more complex: Saitek’s X52 Control System, a pair of sprung joysticks bristling with multiple knobs, dials, lights and switches. Ex-videogame-tester and video editor Drew Scanlon provides the special guest review in the proper style, though with a rather KnobFeel-atypical ending: