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7.2 Usability

7.2 Usability

The user–product interfaces of many electronic products are extremely complex rather than being intuitive and easy to use. “When planning a user interface, a designer should focus on the needs of the end users. It often happens, instead, that designers are too...
7.2 Usability

7.2 Usability

FastCoDesign tells a tale of a young girl designing a cup for here grandfather suffering with Parkinson Disease.  It’s interesting to note that due to her age she has no preconceived ideas, the purity of her problem solving has led to an excellent concept. Her...
7.1 User-centred design (UCD)

7.1 User-centred design (UCD)

UCD is a design process paying particular attention to the needs of potential users of a product through involvement of users at all stages of the design process. It considers how users are likely to use the product and tests products with actual users....
7.1 User-centred design (UCD)

7.1 User-centred design (UCD)

This article from FastCoDesign tells of the development of a child’s toy and how IDEO used UCD design teams, including anthropologists, ethnographers and psychologists in order to develop the product. Anthropologists treat human society as a field of science and...
7.2 Usability

7.2 Usability

  Usability is the extent to which a product can be used by specified users to achieve specified goals effectively (completely and accurately) and efficiently (fast and with minimum effort) while functioning in a predictable and consistent manner. If so, the...
7.1 User-centred design (UCD)

7.1 User-centred design (UCD)

The fundamentals of UCD can be seen in this Student project explained in further detail by Core77. A design is based upon an explicit understanding of users, tasks and environments.  In this case, a product designed for children. Users are involved throughout design...